Scopely

Lead Systems Designer - Star Trek Fleet Command

Scopely · GB - London, United Kingdom

Posted about 2 months ago

or apply directly on Scopely's site. We never take the application ourselves.

Is this posting real?

This role has been open
71 days
Scopely's roles stay open a median of 79 days
Reposted
No
Salary listed
No
0% of Scopely's roles list one
Ghost-job risk at Scopely
high
182 stale, 6 reposted of 182 open
Hiring momentum
242 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-24

Measured from postings appearing on and disappearing from Scopely's own greenhouse board since 2026-08-03. Full hiring picture for Scopely.

About this role

As the Lead Systems Designer for Star Trek Fleet Command at Scopely, you will oversee the design standards and experiences for millions of players, guiding teams in creating engaging gameplay and managing the feature pipeline. Your role will involve hands-on design work, mentoring other designers, and utilizing data to evaluate performance and improve player engagement. You will also be responsible for ensuring that the game's systems foster meaningful player agency and long-term investment.

Our read on this posting2.4out of 5
benefits
1/5
freshness
1/5
career value
5/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Scopely as an employer.

What you need

  • 2+ years of game design leadership experience
  • Proven experience in F2P systems design and progression modelling
  • 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
  • Confident people manager and mentor, who is able to grow & nurture talent
  • Experience with all aspects of game design discipline: concept, game progression, interface, monetisation, and retention
  • A proven track record of delivering features that balance player fun, engagement, and monetisation

Nice to have

  • Deep understanding of the 4X genre with specific experience in F2P 4X
  • Familiarity with SQL, scripting, or simulation tools
  • Love for Star Trek, sci-fi, or highly strategic social games
  • Previous work on alliance or co-op systems in large-scale games

Worth weighing

  • No salary listed
  • Hybrid work model may imply some in-office requirements
  • Focus on F2P systems design may not appeal to those preferring premium game models

Summarised from Scopely's posting. Read the full original.

Listed by Scopely on their greenhouse job board, last confirmed open on 2026-10-24. PitchMeAI is not the employer.

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