Scopely

Lead Game Capture Artist

Scopely · ES - Barcelona, Spain

Posted 26 days ago

or apply directly on Scopely's site. We never take the application ourselves.

Is this posting real?

This role has been open
26 days
Scopely's roles stay open a median of 43 days
Reposted
No
Salary listed
No
0% of Scopely's roles list one
Ghost-job risk at Scopely
low
0 stale, 6 reposted of 182 open
Hiring momentum
242 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Scopely's own greenhouse board since 2026-08-03. Full hiring picture for Scopely.

About this role

The Lead Game Capture Artist at Scopely will work within the Marketing Creative Services team, focusing on creating high-quality gameplay footage and promotional materials for mobile games, particularly MONOPOLY GO!. Responsibilities include setting up in-game scenes using Unity, capturing gameplay and cinematic sequences, and performing post-processing edits to enhance the final output. The role requires collaboration with various creative professionals to deliver compelling marketing content.

Our read on this posting2.8out of 5
benefits
1/5
freshness
4/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Scopely as an employer.

What you need

  • 5+ years of experience in gameplay capture, layout, pre-visualization, or 3D environment design within gaming, marketing, or film
  • An excellent video reel demonstrating expert-level cinematography, gameplay capture, and scene composition
  • Deep Unity Proficiency with hands-on experience building complex scenes and managing camera setups
  • Unreal Engine knowledge with hands-on experience producing cinematic-quality renders
  • Strong sense of composition, color, and animation timing
  • Good sense of story-telling and understanding of cinematic language and camera terminology

Nice to have

  • Technical art skills (e.g., scripting, shader creation, rigging, tool development)
  • Understanding of the mobile games market and current pop culture trends
  • Proactive interest in AI-assisted design tools

Worth weighing

  • No salary listed
  • Hybrid work model (3 days a week in office) may not suit everyone
  • Portfolio submission required for application consideration

Summarised from Scopely's posting. Read the full original.

Listed by Scopely on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

More roles at Scopely

All 182 open roles at Scopely

Apply to a Lead Game Capture Artist position at Scopely - Jobs near me at ES - Barcelona, Spain