PlayStation Global

Staff Software Engineer

PlayStation Global · Canada, Waterloo, ON

Posted 14 days ago

or apply directly on PlayStation Global's site. We never take the application ourselves.

Is this posting real?

This role has been open
14 days
PlayStation Global's roles stay open a median of 45 days
Reposted
No
Salary listed
No
3% of PlayStation Global's roles list one
Ghost-job risk at PlayStation Global
low
0 stale, 5 reposted of 186 open
Hiring momentum
319 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from PlayStation Global's own greenhouse board since 2026-08-03. Full hiring picture for PlayStation Global.

About this role

The Staff Software Engineer will lead the development of the Dynamic Experience Management platform for PlayStation, focusing on creating adaptive experiences across various devices. Responsibilities include defining technical direction, designing APIs, building reusable components, and optimizing performance. The role also involves collaborating with multiple teams to ensure seamless integration and mentoring other engineers.

Our read on this posting3.4out of 5
benefits
3/5
freshness
4/5
career value
5/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of PlayStation Global as an employer.

What you need

  • Bachelor’s degree in Computer Science, Software Engineering, or a related field, or equivalent practical experience.
  • 8+ years of professional software engineering experience, including significant experience designing and delivering production client platforms, SDKs, frameworks, or shared libraries.
  • Expert-level proficiency with TypeScript or JavaScript and strong experience with React, React Native, or a comparable component-based client framework.
  • Strong software architecture and API design skills, including modularity, dependency management, versioning, backward compatibility, and incremental migration of large production systems.
  • Experience building data-driven or server-driven user interfaces, reusable component systems, or runtime composition frameworks.
  • Demonstrated ability to diagnose and improve client performance and reliability using profiling, telemetry, automated testing, and production observability.

Nice to have

  • Experience with console development, living-room interfaces, focus-based navigation, or performance-constrained native clients.
  • Experience with schema-backed declarative UI, domain-specific languages, JSON Schema, component expansion, data binding, hydration, or client-side rendering engines.
  • Experience building or integrating client SDKs, content management or merchandising systems, personalization platforms, experimentation frameworks, or design systems.
  • Experience migrating a large client application away from a legacy rendering or content-delivery framework using staged rollout, compatibility layers, and measurable exit criteria.
  • Experience developing platform adapters or renderers for iOS, Android, web, or other native client environments.

What you get

  • Medical, dental, vision insurance
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Potential bonus package

Worth weighing

  • No specific details on the technology stack beyond TypeScript and React frameworks.
  • The role involves significant responsibility and leadership, which may be challenging for less experienced candidates.
  • The position requires collaboration across various teams, which may require strong interpersonal skills and adaptability.

Summarised from PlayStation Global's posting. Read the full original.

Listed by PlayStation Global on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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