Senior Cinematic Facial Animator (CONTRACT)
PlayStation Global · United States, Remote
Posted 15 days ago
or apply directly on PlayStation Global's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 15 days PlayStation Global's roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- No 3% of PlayStation Global's roles list one
- Ghost-job risk at PlayStation Global
- low 0 stale, 5 reposted of 186 open
- Hiring momentum
- 319 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from PlayStation Global's own greenhouse board since 2026-08-03. Full hiring picture for PlayStation Global.
About this role
The Senior Cinematic Facial Animator at Insomniac Games is responsible for creating high-quality in-game cinematic facial animations using FACS-based rigs. This role involves integrating facial capture data, collaborating with directors and lead animators, troubleshooting technical issues, and refining character performances to enhance the gaming experience. The position requires effective communication and project management skills to ensure timely delivery of animation tasks.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of PlayStation Global as an employer.
What you need
- Experience in creating cinematic facial animations using motion capture and hand-key techniques
- Proficiency with FACS based rigs
- Strong collaboration skills with Animation Directors and Lead Animators
- Ability to troubleshoot technical issues with facial animation integration
- Knowledge of animation and camera principles
- Experience with project management tools such as Jira and Flow
Nice to have
- Advanced knowledge of Insomniac proprietary tools
- Familiarity with MotionBuilder and Adobe Premiere
- Knowledge of common state machine flow in any game engine
What you get
- Medical, dental, and vision benefits
Worth weighing
- This is a contract position for 8 months
- No salary listed beyond the hourly rate
- Remote work may have different challenges compared to in-office roles
Summarised from PlayStation Global's posting. Read the full original.
Listed by PlayStation Global on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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