or apply directly on OmniCraft Labs's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 63 days OmniCraft Labs's roles stay open a median of 64 days
- Reposted
- No
- Salary listed
- No 0% of OmniCraft Labs's roles list one
- Ghost-job risk at OmniCraft Labs
- high 6 stale, 0 reposted of 6 open
- Hiring momentum
- 8 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-06
Measured from postings appearing on and disappearing from OmniCraft Labs's own greenhouse board since 2026-08-03. Full hiring picture for OmniCraft Labs.
About this role
The Technical Artist role at OmniCraft Labs involves working on Project GW, a cross-platform shooter game based on the PUBG IP. Responsibilities include researching and developing leading-edge technologies, optimizing art assets, resolving technical issues, and facilitating communication between art and programming teams to enhance development efficiency.
- benefits
- 1/5
- freshness
- 1/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of OmniCraft Labs as an employer.
What you need
- 게임 개발 TA 경험 또는 유사 직군 실무 경험
- 언리얼 엔진에 대한 깊은 이해
- 콘솔 및 PC 환경에서의 최적화 기법 및 프로파일링 지식
- PBR 텍스처링, 라이팅 및 렌더링에 대한 실무 경험
- Unreal, GLSL, HLSL 등을 이용한 셰이더 제작 경험
- 새로운 기술을 배우고 솔루션을 찾아내는 자기 주도적 태도
Nice to have
- TPS 또는 슈터 장르 상용·라이브 프로젝트 참여 경험
- 언리얼 엔진 기반 프로젝트에서 최적화 작업
- 캐릭터/배경/애니메이션/VFX/Lighting 등 하나의 영역의 깊은 이해
- AI 활용 및 문서 작성 능력
Worth weighing
- 3개월의 수습기간이 있으며, 수습기간 동안 고용형태나 급여에는 변동이 없음
- 상시 채용으로 조기 마감될 수 있음
- 지원서 내용 중 허위사실이 있는 경우 합격이 취소될 수 있음
Summarised from OmniCraft Labs's posting. Read the full original.
Listed by OmniCraft Labs on their greenhouse job board, last confirmed open on 2026-10-06. PitchMeAI is not the employer.