or apply directly on Ghost Story Games's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 14 days Ghost Story Games's roles stay open a median of 64 days
- Reposted
- No
- Salary listed
- No 0% of Ghost Story Games's roles list one
- Ghost-job risk at Ghost Story Games
- high 2 stale, 0 reposted of 3 open
- Hiring momentum
- 4 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-06
Measured from postings appearing on and disappearing from Ghost Story Games's own greenhouse board since 2026-08-03. Full hiring picture for Ghost Story Games.
About this role
As a Cinematic Technical Animator at Ghost Story Games, you will design and implement cinematic and narrative content for the game Judas. Your role involves creating pipelines and tools, leading animation efforts, providing technical direction for character animations, and collaborating with various teams to enhance storytelling. You will also focus on optimizing performance and ensuring the reliability of cinematic systems.
- benefits
- 2/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Ghost Story Games as an employer.
What you need
- 2+ years of development experience in the game industry with recent hands-on implementation experience
- Strong understanding of timing and pacing of narrative delivery
- Contributed to at least one shipped title recognized for its strong narrative and/or mission design
- Excellent communication, collaboration, and organizational skills
- Excellent visual scripting and/or programming skills
- Strong investigative and debugging skills
Nice to have
- Ability to work independently to diagnose and proactively resolve problems
- Ability to receive feedback and learn from it
- Ability to work within a schedule and deliver effectively to deadlines
- Experience with task/bug-tracking software and pipelines
- Experience with Perforce or similar version control software
What you get
- Pay range of $71,000 to $123,000 per year
- Potential for bonuses and/or equity awards
- Full range of medical, financial, and/or other benefits
Worth weighing
- No specific mention of the technology stack being used
- The role involves significant collaboration, which may require strong interpersonal skills
- The pay range is broad and may vary based on individual factors
- No details on remote work or flexible hours
Summarised from Ghost Story Games's posting. Read the full original.
Listed by Ghost Story Games on their greenhouse job board, last confirmed open on 2026-10-06. PitchMeAI is not the employer.