Technical Lead Learning Experience Designer - U.S. (30 hours/week)
General Assembly · U.S. Remote
Posted 13 days ago
or apply directly on General Assembly's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 13 days General Assembly's roles stay open a median of 81 days
- Reposted
- No
- Salary listed
- No 4% of General Assembly's roles list one
- Ghost-job risk at General Assembly
- high 19 stale, 0 reposted of 27 open
- Hiring momentum
- 38 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-23
Measured from postings appearing on and disappearing from General Assembly's own greenhouse board since 2026-08-03. Full hiring picture for General Assembly.
About this role
As a Technical Lead Learning Experience Designer at General Assembly, you will design and develop high-quality learning programs focused on technical education for enterprise and professional audiences. Your role involves collaborating with various stakeholders to create practical, outcome-driven learning experiences that incorporate modern AI tools and emerging technologies. You will also manage projects, ensuring that learning materials meet market needs and GA's instructional standards.
- benefits
- 3/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of General Assembly as an employer.
What you need
- 5+ years of experience in instructional design, learning experience design, curriculum design, or a related field
- Demonstrated ability to design high-quality learning experiences for enterprise, professional, technical, or workplace audiences
- Strong experience creating practical, outcome-driven learning materials, including slides, facilitator guides, activities, assessments, case studies, labs, simulations, and learner resources
- Experience managing clients, stakeholders, SMEs, instructors, vendors, or cross-functional partners through a content development process
- Strong understanding of instructional design methodologies, including Bloom’s Taxonomy, ADDIE, experiential learning, practice-based learning, and adult learning principles
- Ability to design for both technical and non-technical audiences
Nice to have
- Technical proficiency in AI, data science, or coding, including Python, APIs, TensorFlow, PyTorch, or similar frameworks
- Experience using GitHub or other technical collaboration tools
- Experience designing AI training labs, coding exercises, model-building workshops, or real-world AI case studies
- Familiarity with virtual machines, cloud-based labs, sandbox environments, or technical learning environments
- Experience integrating AI-driven personalization, adaptive learning, or AI-supported learner practice into course design
What you get
- Flexible contractor position
- 100% remote work
- Pay is between $45 and $55 USD per hour for US candidates
- Pay is between €23 and €35 Euros per hour for European candidates
- Pay is between $15 and $25 USD per hour for South Asian candidates
- Pay is between $20 and $38 USD per hour for APAC candidates
Worth weighing
- Role is focused on creating scalable learning programs, not solely on AI curriculum
- Position is a contractor role for a limited term of 2 or 3 months
- No specific mention of long-term job security or benefits beyond hourly pay
Summarised from General Assembly's posting. Read the full original.
Listed by General Assembly on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.
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