Lead Learning Experience Designer - U.S. (30 hours/week)
General Assembly · U.S. Remote
Posted 14 days ago
or apply directly on General Assembly's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 14 days General Assembly's roles stay open a median of 81 days
- Reposted
- No
- Salary listed
- No 4% of General Assembly's roles list one
- Ghost-job risk at General Assembly
- high 19 stale, 0 reposted of 27 open
- Hiring momentum
- 38 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-23
Measured from postings appearing on and disappearing from General Assembly's own greenhouse board since 2026-08-03. Full hiring picture for General Assembly.
About this role
As a Lead Learning Experience Designer at General Assembly, you will design and develop high-quality learning programs tailored for enterprise and professional audiences, focusing on practical application and emerging technologies, particularly AI. Your role involves project management, collaborating with various stakeholders, and creating engaging learning materials that align with market needs and instructional standards. This position is remote and requires a commitment of 30 hours per week.
- benefits
- 2/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of General Assembly as an employer.
What you need
- 5+ years of experience in instructional design, learning experience design, curriculum design, or a related field
- Demonstrated ability to design high-quality learning experiences for enterprise, professional, technical, or workplace audiences
- Strong experience creating practical, outcome-driven learning materials, including slides, facilitator guides, activities, assessments, case studies, labs, simulations, and learner resources
- Experience managing clients, stakeholders, SMEs, instructors, vendors, or cross-functional partners through a content development process
- Strong understanding of instructional design methodologies, including Bloom’s Taxonomy, ADDIE, experiential learning, practice-based learning, and adult learning principles
- Ability to design for both technical and non-technical audiences, including leaders, business teams, functional teams, and technical practitioners
Nice to have
- Technical proficiency in AI, data science, or coding, including Python, APIs, TensorFlow, PyTorch, or similar frameworks
- Experience using GitHub or other technical collaboration tools
- Experience designing AI training labs, coding exercises, model-building workshops, or real-world AI case studies
- Familiarity with virtual machines, cloud-based labs, sandbox environments, or technical learning environments
- Experience integrating AI-driven personalization, adaptive learning, or AI-supported learner practice into course design
What you get
- This role is a flexible contractor position on a 2 or 3 month term
- Expected to provide 30 hours per week when on a project
- 100% remote work
- Pay is between $45 and $55 USD per hour for US candidates, €23 and €35 Euros per hour for European candidates, $15 and $25 USD per hour for South Asian candidates, and $20 and $38 USD per hour for APAC candidates.
Worth weighing
- The role involves significant project management and collaboration with various stakeholders, which may require strong interpersonal skills.
- The position is contractor-based and may not provide long-term job security.
- The focus on AI and emerging technologies may require continuous learning and adaptation to new tools and trends.
- The pay varies significantly based on geographic location, which may affect overall compensation expectations.
Summarised from General Assembly's posting. Read the full original.
Listed by General Assembly on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.
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