Atomic Cartoons

Unreal Previs and Layout Supervisor

Atomic Cartoons · Vancouver

Posted 19 days ago

or apply directly on Atomic Cartoons's site. We never take the application ourselves.

Is this posting real?

This role has been open
19 days
Atomic Cartoons's roles stay open a median of 20 days
Reposted
No
Salary listed
No
0% of Atomic Cartoons's roles list one
Ghost-job risk at Atomic Cartoons
high
3 stale, 0 reposted of 7 open
Hiring momentum
11 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Atomic Cartoons's own greenhouse board since 2026-08-03. Full hiring picture for Atomic Cartoons.

About this role

As the Unreal Previs and Layout Supervisor at Atomic, you will oversee the Previs and Layout processes for an animated project, leading a team of artists and collaborating closely with various departments to ensure high-quality production. Your role involves creating 3D animated sequences, determining camera placements, and transforming storyboards into animated sequences using Unreal Engine. You will also provide technical guidance and maintain communication with the production team while mentoring less experienced artists.

Our read on this posting3.2out of 5
benefits
3/5
freshness
4/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Atomic Cartoons as an employer.

What you need

  • Prior Previs/Layout experience in an animation production setting (series or feature)
  • Strong proficiency and experience with Unreal Engine
  • Knowledge of and experience with Maya
  • Strong working knowledge of 3D software packages and pipelines including Unreal, Maya, Katana, Houdini, Nuke
  • Excellent verbal, written, and e-social communication and interpersonal skills
  • Excellent time-management and organizational skills

Nice to have

  • Knowledge of various ray-based rendering engines, such as Renderman and Arnold
  • Ability to write/understand code and assist in tool/pipeline R&D development
  • Experience using Flow (FKA Shotgrid) for production tracking, submitting and publishing

What you get

  • Company-sponsored benefits including medical
  • GRSP
  • Vacation pay
  • Paid holiday break
  • Paid leave
  • A variety of other discounts and perks

Worth weighing

  • Start date is November 2026, which is quite far in the future
  • Applicants must have resided within BC as of December 31, 2025 and provide supporting documents
  • Wage range is specified as a weekly rate and is applicable only to British Columbia
  • Remote work is available only for BC residents, with hybrid options for those in Vancouver and the Lower Mainland

Summarised from Atomic Cartoons's posting. Read the full original.

Listed by Atomic Cartoons on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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