Software Engineer, Cinematic Tools
Absurd Ventures · Santa Monica
Posted 6 days ago · $130,000 to $155,000
or apply directly on Absurd Ventures's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 6 days Absurd Ventures's roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- Yes 56% of Absurd Ventures's roles list one
- Ghost-job risk at Absurd Ventures
- high 14 stale, 0 reposted of 18 open
- Hiring momentum
- 24 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Absurd Ventures's own greenhouse board since 2026-08-03. Full hiring picture for Absurd Ventures.
About this role
The Software Engineer for Cinematic Tools will focus on designing, implementing, and supporting tools for the cinematic content pipeline at Absurd. This role involves developing C# and C++ tools to automate processes for audio and motion capture, manage studio operations, and facilitate content integration into Unreal Engine. The engineer will collaborate with various studio staff to ensure efficient workflows and provide technical support during production shoots.
- benefits
- 5/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 5/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Absurd Ventures as an employer.
What you need
- 5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring
- 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems
- 1+ year professional experience developing desktop applications in C# or similar language
- Ability and desire to thrive in a fast-paced production environment
- Superb written and verbal communication skills
- Comfortable using AI coding agents and helping non-engineers use them
Nice to have
- Hands-on experience developing support tooling for Wwise, ProTools, Premiere, Da Vinci Resolve, and/or Maya
- Experience working with motion capture systems like Captury and Xsens
- Experience working with narrative authoring systems like Articy
- Experience working with automation pipelines like Horde, TeamCity, or Jenkins
What you get
- Vacation time
- Sick time
- Company holidays
- Parental leave
- Medical/dental/vision insurance
- Life insurance
Worth weighing
- Role is on-site in Santa Monica, CA
- Base pay range is $130,000 to $155,000, but actual compensation may vary based on market location and job-related knowledge, skills, and experience
Summarised from Absurd Ventures's posting. Read the full original.
Listed by Absurd Ventures on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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