or apply directly on Absurd Ventures's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 5 days Absurd Ventures's roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- No 56% of Absurd Ventures's roles list one
- Ghost-job risk at Absurd Ventures
- high 14 stale, 0 reposted of 18 open
- Hiring momentum
- 24 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Absurd Ventures's own greenhouse board since 2026-08-03. Full hiring picture for Absurd Ventures.
About this role
The Character Art Lead will oversee the character art team, setting artistic and technical standards while ensuring high-quality character assets are produced. This role involves collaboration with various departments to establish priorities, improve workflows, and guide the team through complex challenges in character art production. The lead will also mentor artists and stay updated on industry practices to enhance the character art pipeline.
- benefits
- 5/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Absurd Ventures as an employer.
What you need
- 7+ years of professional character art experience in the video game industry
- Experience guiding or leading other artists
- Proven experience setting artistic direction and establishing quality standards
- Experience creating character pipelines from the ground up
- Proven experience in pre-production as well as shipping titles
- Familiarity with AAA character art pipeline complexities
Nice to have
- Previous experience as a Character Art Lead, Character Art Director, or similar senior leadership role
- Experience managing or directing external art vendors or outsourcing partners
- Experience establishing character art pipelines for new projects or studios
- Experience with character rigging, skinning, or other downstream production disciplines
- Knowledge of Marvelous Designer or similar clothing simulation tools
What you get
- Full-time job with benefits
- Vacation time
- Sick time
- Company holidays
- Parental leave
- Medical/dental/vision insurance
Worth weighing
- Role is on-site in Santa Monica, CA
- Base pay range is $150,000 to $185,000, actual compensation may vary based on experience
- No mention of remote work options
- High level of responsibility and leadership expected
Summarised from Absurd Ventures's posting. Read the full original.
Listed by Absurd Ventures on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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