
Contract UI/UX Designer - Video Games
Mob Entertainment · United States
- Hybrid
- Contract
- $90,000 / year
- United States
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Subject: Interested in the Contract UI/UX Designer - Video Games role at Mob Entertainment
Hi Jordan — I came across the Contract UI/UX Designer - Video Games opening and wanted to reach out directly. I've spent the last few years doing exactly this kind of work, and Mob Entertainment stood out because…
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Job highlights
- Design captivating game UIs with player-first focus.
- Create intuitive player flows, wireframes, and prototypes.
- Develop striking visual assets for immersive horror atmosphere.
- Collaborate with cross-functional teams for seamless integration.
- Requires 3+ years of game UI/UX or UI art experience.
About the role
Contract UI/UX Designer Video Games
Mob Entertainment is a startup multimedia studio best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
The Role
We’re looking for a Contract UI/UX Designer / UI Artist who can combine strong visual design skills with player-first thinking to craft intuitive, immersive, and visually striking user interfaces. This role sits at the intersection of design, art, and gameplay. You’ll be responsible for both the user experience (flow, usability, clarity) and the visual execution (layout, motion, style) of in-game UI, helping ensure players can seamlessly engage with our worlds without breaking immersion.
MUST HAVE VIDEO GAME EXPERIENCE
What You’ll Do
- Design intuitive and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
- Prototype UI/UX solutions to test usability and player experience
- Ensure UI readability, accessibility, and responsiveness across platforms
- Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
- Design clear and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
- Own the design of complex, high-impact UI systems such as HUD, inventory management, and other in-game interfaces
- Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
- Work closely with game designers, programmers, and other team members to ensure that the UI/UX design is in harmony with the overall vision and mechanics of the game
- Create and maintain UI style guides, component libraries, and documentation
What We’re Looking For
- 3+ years of experience in UI/UX design or UI art for games or interactive media
- Strong portfolio demonstrating both UX thinking and high-quality visual UI work
- Experience designing for games, including HUDs, menus, and interactive systems
- Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
- Understanding of usability, player psychology, and interaction design principles
- Experience implementing UI in a game engine (Unreal Engine preferred)
- Strong communication skills and ability to collaborate across disciplines
- Detail-oriented with a strong sense of visual hierarchy, typography, and layout
Nice to Have
- Experience working on horror or atmospheric games
- Motion design or UI animation skills
- Familiarity with Unreal Engine UMG and Blueprints
- Basic scripting or technical implementation knowledge
- Experience with live games or iterative UX improvements based on player feedback
- Understanding of accessibility standards in games
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Key skills/competency
- UI/UX Design
- UI Art
- Game Design
- Unreal Engine
- Figma
- Photoshop
- Illustrator
- Interaction Design
- Visual Hierarchy
- Typography
Skills & topics
- UI/UX Designer
- UI Artist
- Video Games
- Game Development
- Figma
- Photoshop
- Unreal Engine
- Horror Games
- Interactive Media
- Contract Role
How to get hired
- Tailor your resume: Highlight your video game UI/UX experience and portfolio. Emphasize skills in Figma, Photoshop, and Unreal Engine.
- Showcase your portfolio: Ensure your portfolio demonstrates strong UX thinking and high-quality UI visuals for games, especially horror.
- Address specific requirements: Clearly state your experience with HUDs, menus, and interactive systems. Mention any experience with Unreal Engine UMG.
- Prepare for technical questions: Be ready to discuss your design process, usability principles, and experience implementing UI in game engines.
- Highlight collaboration: Emphasize your ability to work effectively with game designers and programmers.
Technical preparation
Behavioral questions
Frequently asked questions
- What is the most important qualification for the Contract UI/UX Designer role at Mob Entertainment?
- The most critical qualification for this Contract UI/UX Designer position at Mob Entertainment is proven video game experience. Candidates must demonstrate a strong portfolio showcasing both UX thinking and high-quality visual UI work specifically within the gaming industry, including experience with HUDs, menus, and interactive systems.
- What design tools are essential for the Contract UI/UX Designer role at Mob Entertainment?
- Proficiency in industry-standard design tools is essential for this role. Mob Entertainment specifically mentions Figma, Photoshop, and Illustrator as key tools. Experience with Unreal Engine's UMG for UI implementation is also highly valued.
- Is experience with Unreal Engine required for the UI/UX Designer position at Mob Entertainment?
- While not strictly mandatory, experience implementing UI in a game engine is strongly preferred, with Unreal Engine being specifically mentioned as preferred. Familiarity with Unreal Engine UMG and Blueprints is also listed as a 'nice to have' skill.
- What kind of portfolio should a candidate submit for the Contract UI/UX Designer job at Mob Entertainment?
- Your portfolio should clearly demonstrate both your user experience (UX) thinking and your high-quality visual UI design skills, with a specific emphasis on game interfaces. Include examples of HUDs, menus, and interactive systems, ideally showcasing work on horror or atmospheric games.
- Does Mob Entertainment consider candidates without direct game industry experience for the UI/UX Designer role?
- The job description explicitly states 'MUST HAVE VIDEO GAME EXPERIENCE'. Therefore, candidates without direct experience in UI/UX design or UI art for games or interactive media are unlikely to be considered for this specific contract role.
- What is the typical contract duration for a UI/UX Designer at Mob Entertainment?
- The job posting specifies 'Contract UI/UX Designer', indicating a project-based or time-limited engagement. Specific contract durations are not provided, but it implies a non-permanent role focused on delivering specific UI/UX design tasks.
- What are the 'nice to have' skills for the Contract UI/UX Designer at Mob Entertainment?
- Valued 'nice to have' skills include experience with horror or atmospheric games, motion design/UI animation, familiarity with Unreal Engine UMG and Blueprints, basic scripting knowledge, experience with live games, and understanding of accessibility standards.
