Principal Systems Designer
Jobgether · Canada
- Location
- Canada
- Posted
- Yesterday
- Type
- Full-time / Remote
- Salary
- Not listed — worth asking early.
What the job really is
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Principal Systems Designer based in Canada.
This is an opportunity to shape the foundational systems of an unannounced, free-to-play, mobile-first live-service game built around a globally recognized IP.
You’ll work at the pre-production stage, defining the progression, economy, rewards, and scaling systems that will support the player experience for years to come.
As a hands-on individual contributor, you’ll take complex, ambiguous design challenges from initial concept through implementation, tuning, and launch readiness.
You’ll combine quantitative modeling, gameplay insight, and in-engine implementation to create systems that are both engaging and scalable.
Close collaboration with gameplay, combat, engineering, and production teams will be essential to ensuring systems work cohesively across the game.
This role offers significant creative ownership and the opportunity to establish systems and tools that can evolve throughout a long-term live-service lifecycle.
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