Software Engineer I, Spacecraft Simulation (New Grad)
True Anomaly · Denver, CO or Long Beach, CA
Posted about 2 months ago
or apply directly on True Anomaly's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 58 days True Anomaly's roles stay open a median of 81 days
- Reposted
- No
- Salary listed
- No 95% of True Anomaly's roles list one
- Ghost-job risk at True Anomaly
- high 179 stale, 4 reposted of 183 open
- Hiring momentum
- 220 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-23
Measured from postings appearing on and disappearing from True Anomaly's own greenhouse board since 2026-08-03. Full hiring picture for True Anomaly.
About this role
As a Software Engineer I focusing on Spacecraft Simulation at True Anomaly, you will work on developing and extending simulation software for spacecraft systems. Your responsibilities will include writing efficient C++ code, contributing to multi-physics simulation libraries, and collaborating with teams to validate control algorithms and analyze system performance. This role is ideal for recent graduates looking to grow in a fast-paced environment while gaining hands-on experience in aerospace engineering.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of True Anomaly as an employer.
What you need
- Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, or a similar discipline
- Exposure to C++ (or a similar compiled language)
- Foundational understanding of object-oriented software development practices
- Eagerness to learn quickly and take on new challenges
- Excellent problem-solving skills and attention to detail
- U.S. Citizen and eligible for DoD Secret or TS/SCI clearance
Nice to have
- Internship, co-op, research, or project experience with physics-based modeling and simulation
- Coursework or project exposure to numerical methods
- Familiarity with spacecraft subsystems
- Understanding of coordinate frames and transformations
- Exposure to quaternion mathematics and rotation representations
Worth weighing
- 3 month temporary employment engagement with potential for conversion
- Work must be done on-site in a hybrid environment
- Salary varies by location: $75,000 in Denver, $80,000 in Long Beach
Summarised from True Anomaly's posting. Read the full original.
Listed by True Anomaly on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.
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