Scopely

Principal Systems Designer

Scopely · US - United States

Posted 19 days ago

or apply directly on Scopely's site. We never take the application ourselves.

Is this posting real?

This role has been open
19 days
Scopely's roles stay open a median of 43 days
Reposted
No
Salary listed
No
0% of Scopely's roles list one
Ghost-job risk at Scopely
low
0 stale, 6 reposted of 182 open
Hiring momentum
242 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Scopely's own greenhouse board since 2026-08-03. Full hiring picture for Scopely.

About this role

The Principal Systems Designer will be responsible for designing and implementing core systems for a mobile-first live-service game currently in pre-production. This hands-on role involves collaborating with various teams to create systems for progression, combat scaling, and economy, while also utilizing quantitative modeling and in-engine implementation within Unity. The designer will ensure that these systems work cohesively to enhance the player experience throughout the game's lifecycle.

Our read on this posting3.2out of 5
benefits
4/5
freshness
4/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Scopely as an employer.

What you need

  • 8+ years of experience owning complex progression, economy, combat-adjacent, or related systems through development and launch or live operations
  • Strong technical capability, including experience building/maintaining spreadsheets and implementing systems in Unity, Unreal, a proprietary engine, or a scripting/tools environment
  • Deep understanding of RPG progression and scaling, including power curves, stat growth, gear or ability scaling, and their relationship with combat and content difficulty
  • Strong quantitative and analytical skills, including sound judgment about the strengths and limitations of data
  • Experience taking systems from initial definition through implementation, tuning, and a shippable state
  • Ability to translate ambiguous design problems into clear documentation that engineering, production, and other design partners can act on

Nice to have

  • Experience designing systems for F2P collector games
  • Experience with multiplayer action RPGs
  • Experience working with licensed IP

What you get

  • Equity
  • Bonuses
  • Comprehensive benefits package including healthcare benefits
  • Retirement benefits
  • Pet insurance
  • Paid holidays

Worth weighing

  • No specific mention of the tech stack beyond Unity and Unreal, which may imply a focus on legacy systems or proprietary tools
  • The role is remote or hybrid, which may affect team dynamics and collaboration
  • The position is for an unannounced title, which could involve uncertainty in project direction

Summarised from Scopely's posting. Read the full original.

Listed by Scopely on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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