Scopely

Lead Game Capture Artist

Scopely · ES - Barcelona, Spain

Posted about 2 months ago

or apply directly on Scopely's site. We never take the application ourselves.

Is this posting real?

This role has been open
62 days
Scopely's roles stay open a median of 78 days
Reposted
No
Salary listed
No
0% of Scopely's roles list one
Ghost-job risk at Scopely
high
176 stale, 6 reposted of 182 open
Hiring momentum
242 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-23

Measured from postings appearing on and disappearing from Scopely's own greenhouse board since 2026-08-03. Full hiring picture for Scopely.

About this role

The Lead Game Capture Artist at Scopely will work within the Marketing Creative Services team, focusing on creating high-quality gameplay footage and promotional materials for mobile games, particularly MONOPOLY GO!. Responsibilities include setting up in-game scenes using Unity, capturing gameplay and cinematic sequences, and performing post-processing edits to enhance the final output. The role requires collaboration with various creative professionals to deliver compelling marketing content.

Our read on this posting2.8out of 5
benefits
1/5
freshness
4/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Scopely as an employer.

What you need

  • 5+ years of experience in gameplay capture, layout, pre-visualization, or 3D environment design within gaming, marketing, or film
  • An excellent video reel demonstrating expert-level cinematography, gameplay capture, and scene composition
  • Deep Unity Proficiency with hands-on experience building complex scenes and managing camera setups
  • Unreal Engine knowledge with hands-on experience producing cinematic-quality renders
  • Strong sense of composition, color, and animation timing
  • Good sense of story-telling and understanding of cinematic language and camera terminology

Nice to have

  • Technical art skills (e.g., scripting, shader creation, rigging, tool development)
  • Understanding of the mobile games market and current pop culture trends
  • Proactive interest in AI-assisted design tools

Worth weighing

  • No salary listed
  • Hybrid work model (3 days a week in office) may not suit everyone
  • Portfolio submission required for application consideration

Summarised from Scopely's posting. Read the full original.

Listed by Scopely on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.

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