or apply directly on Scopely's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 84 days Scopely's roles stay open a median of 100 days
- Reposted
- No
- Salary listed
- No 0% of Scopely's roles list one
- Ghost-job risk at Scopely
- high 182 stale, 6 reposted of 182 open
- Hiring momentum
- 65 roles opened in the last 90 days ↓ down vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-11-14
Measured from postings appearing on and disappearing from Scopely's own greenhouse board since 2026-08-03. Full hiring picture for Scopely.
About this role
The Lead Game Capture Artist at Scopely will work within the Marketing Creative Services team, focusing on creating high-quality gameplay footage and promotional materials for mobile games, particularly MONOPOLY GO!. Responsibilities include setting up in-game scenes using Unity, capturing gameplay and cinematic sequences, and performing post-processing edits to enhance the final output. The role requires collaboration with various creative professionals to deliver compelling marketing content.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Scopely as an employer.
What you need
- 5+ years of experience in gameplay capture, layout, pre-visualization, or 3D environment design within gaming, marketing, or film
- An excellent video reel demonstrating expert-level cinematography, gameplay capture, and scene composition
- Deep Unity Proficiency with hands-on experience building complex scenes and managing camera setups
- Unreal Engine knowledge with hands-on experience producing cinematic-quality renders
- Strong sense of composition, color, and animation timing
- Good sense of story-telling and understanding of cinematic language and camera terminology
Nice to have
- Technical art skills (e.g., scripting, shader creation, rigging, tool development)
- Understanding of the mobile games market and current pop culture trends
- Proactive interest in AI-assisted design tools
Worth weighing
- No salary listed
- Hybrid work model (3 days a week in office) may not suit everyone
- Portfolio submission required for application consideration
Summarised from Scopely's posting. Read the full original.
Listed by Scopely on their greenhouse job board, last confirmed open on 2026-11-14. PitchMeAI is not the employer.
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