Senior Software Engineer, UGC Validation
Roblox · San Mateo, CA, United States
Posted about 2 months ago
or apply directly on Roblox's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 66 days Roblox's roles stay open a median of 66 days
- Reposted
- No
- Salary listed
- No 0% of Roblox's roles list one
- Ghost-job risk at Roblox
- high 200 stale, 9 reposted of 234 open
- Hiring momentum
- 313 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-08
Measured from postings appearing on and disappearing from Roblox's own greenhouse board since 2026-08-03. Full hiring picture for Roblox.
About this role
The Senior Software Engineer for UGC Validation at Roblox will focus on processing and enhancing large-scale 3D datasets uploaded to the platform. This role involves applying expertise in 3D graphics and geometry to build systems that ensure the quality and safety of user-generated content, while collaborating with cross-functional teams to integrate these solutions into the broader avatar ecosystem.
- benefits
- 1/5
- freshness
- 1/5
- career value
- 5/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Roblox as an employer.
What you need
- BS, MS, or PhD in Computer Science, Computer Graphics, or a related technical field (or equivalent work experience)
- Exceptional mastery of 3D math (linear algebra, computational geometry)
- Deep familiarity with 3D graphics concepts, including rendering pipelines, shading, and lighting
- Strong hands-on experience manipulating, analyzing, and optimizing 3D data, including complex meshes, topology, UVs, and vertex structures
- Solid understanding of 3D animation principles, rigging structures, skinning weights, and skeletal hierarchies
- Strong programming skills in C++, Luau, Python, or similar production languages
Nice to have
- Hands-on experience developing or optimizing features for runtime game engines
- Experience with automated 3D asset optimization (e.g., decimation, LOD generation) or procedural geometry
- Familiarity with applying machine learning algorithms to 3D asset processing
What you get
- Equity compensation
- Benefits as described in the posting
Worth weighing
- No specific mention of remote work flexibility beyond initial office requirements
- Salary range provided, but actual pay depends on various factors and could fall outside the listed range
- No mention of specific tools or technologies beyond general programming languages
Summarised from Roblox's posting. Read the full original.
Listed by Roblox on their greenhouse job board, last confirmed open on 2026-10-08. PitchMeAI is not the employer.
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