Principal Software Engineer - Creator Distributed Systems & Storage
Roblox · San Mateo, CA, United States
Posted about 3 months ago
or apply directly on Roblox's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 87 days Roblox's roles stay open a median of 87 days
- Reposted
- No
- Salary listed
- No 0% of Roblox's roles list one
- Ghost-job risk at Roblox
- high 234 stale, 9 reposted of 234 open
- Hiring momentum
- 313 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-29
Measured from postings appearing on and disappearing from Roblox's own greenhouse board since 2026-08-03. Full hiring picture for Roblox.
About this role
As a Principal Software Engineer on Creator Services Data at Roblox, you will lead the development of advanced data storage systems and cloud services that support the creator community. Your responsibilities include designing improvements to existing products, building observability capabilities, mentoring junior engineers, and collaborating with cross-functional teams. You will also handle customer emergencies and provide on-call support for data products, ensuring high availability and data durability.
- benefits
- 1/5
- freshness
- 1/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Roblox as an employer.
What you need
- 10+ years background in software development building with public clouds (AWS, Azure, and GCP), microservices and distributed systems
- 3+ years experience building and maintaining data storage systems (relational databases, key/value stores, blob stores, etc)
- 10+ years designing, implementing, testing, and deploying robust, scalable, and well documented production-grade code
- 6+ years programming in C# and/or C++ (ideally both)
- 6+ years experience working on agile, fast-paced, high-impact software teams
- 4+ years leading junior engineers and new graduates on complex software engineering projects
Nice to have
- Prior experience building big data pipelines or batch processing systems (MapReduce, Hadoop, Flink, Spark, Flume)
- Prior experience programming computer games, particularly in Lua/Luau
- Prior knowledge of data science, data analytics, machine learning, or AI
- Prior experience building graphical user interfaces, dashboards, or web application front ends
What you get
- Equity compensation
- Benefits as described in the posting
Worth weighing
- No specific technologies or frameworks mentioned for data storage systems
- On-call support responsibilities may require additional time commitment
- Salary range provided, but actual pay depends on various factors and may change in the future
- Role requires onsite presence three days a week, with optional presence on other days
Summarised from Roblox's posting. Read the full original.
Listed by Roblox on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.
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