or apply directly on NaturalMotion 's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 7 days NaturalMotion 's roles stay open a median of 7 days
- Reposted
- No
- Salary listed
- No 0% of NaturalMotion 's roles list one
- Ghost-job risk at NaturalMotion
- high 2 stale, 0 reposted of 5 open
- Hiring momentum
- 7 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-29
Measured from postings appearing on and disappearing from NaturalMotion 's own greenhouse board since 2026-08-03. Full hiring picture for NaturalMotion .
About this role
As a Senior Technical Animator at NaturalMotion, you will be responsible for creating and maintaining the rigging and technical animation pipeline for an unannounced project. You will collaborate with the Animation Team to implement characters, ensuring they meet mobile limitations and quality standards. This role involves working with Unreal Engine and various 3D software, as well as documenting and communicating effectively within the team.
- benefits
- 5/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of NaturalMotion as an employer.
What you need
- Expert knowledge of the skeletal pipeline from Rigging to exporting finalized characters into game, with a specialty in understanding mobile limitations (both bipedal and non-bipedal)
- Expert in how animation systems work in Unreal Engine, debug, modify and create them in game engines from scratch
- Expert knowledge of retargeting and shared skeleton pipeline, both in and out of engine
- Understanding of cloth sim and dynamics setup in both Engine and 3D software, including mobile application requirements
- Proficient in 3D software relevant scripting languages; MEL, Python, Max Script, etc.
- Foundational knowledge of rigging; using bones, IK, Splines, Blend Shapes, Skinning, node editing and setting up animation blueprints in Unreal
Nice to have
- Experience with premium character presentation pipelines
- Knowledge of automated optimization techniques for the creation of LODs
- Ability to support a fast-paced character pipeline in the delivery of characters per season
- Knowledge of Facial Rigging processes and game engine compatible solutions
- Experience with motion capture, cleanup and application to different characters
What you get
- Competitive salary and discretionary annual bonus scheme
- 26 days holiday, plus bank holidays & 2 paid personal days
- 6 months fully paid maternity/adoption leave and 16 weeks fully paid paternity leave
- Pension plan, with a double matching employer contribution
- Private medical & dental insurance and healthcare cash plan
- Life insurance, personal accident insurance and income protection
Worth weighing
- No specific salary listed
- Role involves working on an unannounced project, which may imply uncertainty in the project's direction
- Hybrid work environment with 2 days in the office, which may not suit all candidates
Summarised from NaturalMotion 's posting. Read the full original.
Listed by NaturalMotion on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.