KRAFTON

[Studio Support Div.] Head of Visual Production Support Dept. (15년 이상)

KRAFTON · Pangyo

Posted 3 days ago

or apply directly on KRAFTON's site. We never take the application ourselves.

Is this posting real?

This role has been open
3 days
KRAFTON's roles stay open a median of 81 days
Reposted
No
Salary listed
No
0% of KRAFTON's roles list one
Ghost-job risk at KRAFTON
high
61 stale, 1 reposted of 76 open
Hiring momentum
107 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-23

Measured from postings appearing on and disappearing from KRAFTON's own greenhouse board since 2026-08-03. Full hiring picture for KRAFTON.

About this role

The Head of Visual Production Support Department will oversee the operations and performance of various functions such as VR&D, Mocap, and asset management, ensuring that the department effectively supports multiple studios. This role involves diagnosing common art production bottlenecks, developing reusable tools and services, and leading the integration of AI to enhance production efficiency while maintaining clear communication with studio teams.

Our read on this posting2.8out of 5
benefits
1/5
freshness
5/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of KRAFTON as an employer.

What you need

  • 12+ years of organizational management experience
  • Experience managing game art, Tech Art/TD, or production support organizations
  • Experience in personnel management, prioritization, and resource allocation within an organization
  • 8+ years of experience providing tools and pipelines
  • Experience creating common tools/pipelines/platforms for multiple teams/projects and driving actual adoption
  • Experience creating reusable production assets instead of one-off asset deliveries

Nice to have

  • Experience implementing and operating generative/production AI tools in actual production workflows
  • Experience operating a central support organization (common platform/shared services) in a multi-studio/multi-IP environment
  • Domain expertise in Mocap, asset management/DAM, or real-time engine pipelines
  • Experience in art production for AAA or global live service games

Worth weighing

  • No salary or specific benefits listed
  • 5-month probationary period with potential for early termination based on evaluation
  • Application process includes multiple interview stages, which may vary by position and candidate
  • No mention of remote work options or flexibility

Summarised from KRAFTON's posting. Read the full original.

Listed by KRAFTON on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.

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