Flywaygames

[Flyway Games] Jazz & Juice - VFX Artist

Flywaygames · Seoul

Posted 22 days ago

or apply directly on Flywaygames's site. We never take the application ourselves.

Is this posting real?

This role has been open
22 days
Flywaygames's roles stay open a median of 23 days
Reposted
No
Salary listed
No
0% of Flywaygames's roles list one
Ghost-job risk at Flywaygames
moderate
1 stale, 0 reposted of 4 open
Hiring momentum
4 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-24

Measured from postings appearing on and disappearing from Flywaygames's own greenhouse board since 2026-08-03. Full hiring picture for Flywaygames.

About this role

The VFX Artist for the Jazz & Juice project will be responsible for creating and optimizing visual effects that enhance gameplay in a first-person manufacturing and management simulation set in the Prohibition era. This role involves hands-on creation of particle and material effects, collaborating with the design team to suggest and implement impactful visual moments, and utilizing Unity's VFX Graph and Shader Graph for effect pipeline development.

Our read on this posting2.8out of 5
benefits
1/5
freshness
5/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Flywaygames as an employer.

What you need

  • Experience creating real-time effects using VFX Graph or Shader Graph in Unity (2+ years or equivalent experience)
  • Basic understanding and ability to create particle systems and materials/shaders
  • Sense of direction in lighting/post-processing
  • Optimization mindset to achieve maximum impact with minimal resources
  • Proactive approach to identifying gameplay weaknesses through direct playtesting
  • Ability to collaborate with the design team to propose visual ideas and consider overall harmony of the screen

Nice to have

  • Understanding of references related to the 1920s/Prohibition era or comic and exaggerated styles
  • Experience in character reaction/emotion effects (e.g., drunken motions, exaggerated expressions)
  • Experience taking full responsibility for effects in small teams or indie projects
  • Understanding of game mechanics as streaming content (clip making, impactful visual moments)

Worth weighing

  • Contract position for 1 year
  • Office location will change to Seongsu (Seoul Forest Station) in Q3 2027
  • Candidates must acknowledge the planned office relocation upon hiring

Summarised from Flywaygames's posting. Read the full original.

Listed by Flywaygames on their greenhouse job board, last confirmed open on 2026-10-24. PitchMeAI is not the employer.

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