or apply directly on Flywaygames's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 22 days Flywaygames's roles stay open a median of 23 days
- Reposted
- No
- Salary listed
- No 0% of Flywaygames's roles list one
- Ghost-job risk at Flywaygames
- moderate 1 stale, 0 reposted of 4 open
- Hiring momentum
- 4 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-24
Measured from postings appearing on and disappearing from Flywaygames's own greenhouse board since 2026-08-03. Full hiring picture for Flywaygames.
About this role
The VFX Artist for the Jazz & Juice project will be responsible for creating and optimizing visual effects that enhance gameplay in a first-person manufacturing and management simulation set in the Prohibition era. This role involves hands-on creation of particle and material effects, collaborating with the design team to suggest and implement impactful visual moments, and utilizing Unity's VFX Graph and Shader Graph for effect pipeline development.
- benefits
- 1/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Flywaygames as an employer.
What you need
- Experience creating real-time effects using VFX Graph or Shader Graph in Unity (2+ years or equivalent experience)
- Basic understanding and ability to create particle systems and materials/shaders
- Sense of direction in lighting/post-processing
- Optimization mindset to achieve maximum impact with minimal resources
- Proactive approach to identifying gameplay weaknesses through direct playtesting
- Ability to collaborate with the design team to propose visual ideas and consider overall harmony of the screen
Nice to have
- Understanding of references related to the 1920s/Prohibition era or comic and exaggerated styles
- Experience in character reaction/emotion effects (e.g., drunken motions, exaggerated expressions)
- Experience taking full responsibility for effects in small teams or indie projects
- Understanding of game mechanics as streaming content (clip making, impactful visual moments)
Worth weighing
- Contract position for 1 year
- Office location will change to Seongsu (Seoul Forest Station) in Q3 2027
- Candidates must acknowledge the planned office relocation upon hiring
Summarised from Flywaygames's posting. Read the full original.
Listed by Flywaygames on their greenhouse job board, last confirmed open on 2026-10-24. PitchMeAI is not the employer.