[Bluehole Studio] 리드 캐릭터 아티스트 (Lead Character Artist) - TERA2
Bluehole Inc. · Pangyo
Posted 13 days ago
or apply directly on Bluehole Inc.'s site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 13 days Bluehole Inc.'s roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- No 0% of Bluehole Inc.'s roles list one
- Ghost-job risk at Bluehole Inc.
- high 14 stale, 0 reposted of 17 open
- Hiring momentum
- 23 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Bluehole Inc.'s own greenhouse board since 2026-08-03. Full hiring picture for Bluehole Inc..
About this role
The Lead Character Artist at Bluehole Studio will be responsible for defining and maintaining the quality standards and style of character art for TERA2, based on the Art Director's vision. This role involves hands-on creation and management of character assets from the prototype stage, overseeing the character modeling, texturing, and overall art direction while collaborating with external partners and various departments.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Bluehole Inc. as an employer.
What you need
- 10+ years of relevant experience or equivalent
- Experience in AAA-level character production for MMORPG or action games
- Strong understanding and practical skills in character art (modeling, texturing, shading)
- Proficiency in ZBrush, 3ds Max or Maya, and Substance Painter
- Experience collaborating on rigging/animation and understanding of Unreal Engine (UE4/UE5) character production workflows
- Ability to establish and communicate quality standards for character art to the team
Nice to have
- Experience as a character art team lead or part lead
- Experience in style guide development, outsourcing management, and art direction
- Familiarity with tools like Marvelous Designer, XGen, ZWrap
- Participation in console platform projects, series, IP sequels or reboots
- Experience with modern real-time rendering technologies
Worth weighing
- No salary or specific benefits mentioned
- The role may require managing external partners, which could add complexity
- The job posting emphasizes a collaborative environment, which may appeal to candidates who enjoy teamwork
Summarised from Bluehole Inc.'s posting. Read the full original.
Listed by Bluehole Inc. on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.