31st Union

Shader Technical Artist

31st Union · San Mateo, California, United States

Posted about a month ago

or apply directly on 31st Union's site. We never take the application ourselves.

Is this posting real?

This role has been open
30 days
31st Union's roles stay open a median of 29 days
Reposted
No
Salary listed
No
0% of 31st Union's roles list one
Ghost-job risk at 31st Union
moderate
2 stale, 0 reposted of 6 open
Hiring momentum
10 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from 31st Union's own greenhouse board since 2026-08-03. Full hiring picture for 31st Union.

About this role

The Shader Technical Artist will focus on developing and maintaining a shader pipeline that supports various teams. Daily tasks include creating and optimizing shaders using Unreal Engine, collaborating with development teams to set shader standards, and addressing technical challenges in shader development. The role also involves providing technical support to enhance visual fidelity and performance.

Our read on this posting3.6out of 5
benefits
5/5
freshness
4/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of 31st Union as an employer.

What you need

  • 4 years of experience or 2+ shipped titles in a Technical Art role
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline
  • Ability to communicate and collaborate across disciplines
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing

Nice to have

  • Experience in Unreal Engine’s node-based shader graph
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each

What you get

  • Medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • Up to 10 paid sick days per calendar year
  • Paid parental and compassionate leave
  • Wellbeing programs for mental health and other wellness support

Worth weighing

  • No specific mention of remote work flexibility despite hybrid listing
  • Pay range provided, but may vary based on individual factors
  • Position is for an existing vacancy, indicating potential urgency in hiring

Summarised from 31st Union's posting. Read the full original.

Listed by 31st Union on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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